Asterix At The Olympic Games !!INSTALL!! Download PC Game
In 2007, Atari Europe S.A.S.U., Akella, CD Projekt Sp. z o.o. publishes Asterix at the Olympic Games on Windows. This action game is now abandonware and is set in a licensed title, puzzle elements, olympics, comics and movies themes.
Asterix at the olympic games Download PC Game
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Astérix and Obélix have to win the Olympic Games in order to help their lovesick friend Lovestorix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process, but fails. Asterix and Lovestorix win the games and it ends happily.
Astérix and Obélix at the Olympic Games is a fairly light game that doesn't take up as much storage than the average game in the section PC games. It's very heavily used in Serbia, Romania, and Poland.
The core game isn't just Track & Field, either - there's an action adventure storyline threading the mini-games together. Which is lucky, because a good number of the minigames are moronic in their simplicity. The default controls are awful - tucking you away on the cursor keys and numeric pad, but here's perversity for you - even hunched over a corner of my keyboard, looking like a little old lady holding her handbag in front of her, I still enjoyed the PC controls more than the predictable shaky-swipes of the Wii version. Does this peg me as a fanboy? Not really, I'm just very lazy.
Description:Asterix at the Olympic Games is the game adaptation of the film of the same name. Colorful mix between game platform and party game , the title of Strange Dragonflies invites you to support the Gauls in their attempt to win the Games. Exploration and mini-games await you on this cake, as well as cinematics for which real actors, like Benoit Poelvoorde will not hesitate to give of themselves.
Most of the well known characters of the Astérix universe pop up here in some way or another. Most of the interactive windows trigger some form of mini game that must be finished in order to gain credits, which can be used to break out of jail, and so forth. These mini games are quite a mixed bag, with some being surprisingly fun and other being horribly tiresome. One mini game puts in the role of Cétautomatix avoiding the flying fish thrown by Ordralfabétix, another puts in the running shoes of a frightened Gaul avoiding falling hazards from the sky and you also get to be Kiçàh jumping from carpet to carpet, a game I have never once been able to master. There are also windows where Zéozéosix will help you by letting you use his spy gadgets and go to any square you may desire. You can also get unlucky and land on a square with the evil Roman agent Tullius Détritus which will either take you straight to jail or a few squares back.
An interesting event that's triggered at random is the appearance of Panoramix on screen. At times he will come in and tell the player(s) to take a break with him and join along in a game of his own. These games are truly interactive as they require you to do things in real life rather than in game. Sometimes he will tell you to race to touch the screen first while other times he will ask one of the player to grab the game box. When the music starts, you're supposed to pass the game box around to each player around you and whoever holds it when the music stops will go straight to jail, which Panoramix cheerfully informs you. Of course the game has no way of knowing who actually wins these intermission games and requires the player to select the outcome through an on screen choice. I'm pretty sure this fact has led to some dishonest choices which has broken up siblings and friendships because it's so tempting to just pick someone else rather than yourself when you are the loser. Just with a click of a button you're the winner, after all.
Whenever you have a team of brothers or dynamic duos of any kind, the supporting member of that team up is bound to become the underdog that a big portion of the fan base will embrace and relate to more so than the main character. Over time we've seen games featuring Luigi, Tails and Diddy Kong which established the fact that underdogs do have a loyal fan base which will support the games they star in. Astérix was certainly not excluded from this fact, and Obélix would often be cited as a personal favorite among a big percentage of the fans. Though he had already gotten his own game on the Atari in 1984, video game had evolved since then, and so it was decided to yet again let the blue blob-like Gaul have his own adventure. However for reasons unknown, this game would not always make this fact clear for the fans.
Development duties were given to Bit-Managers, who had already been responsible for the NES and Game Boy versions of 1993s Astérix. Bit-Managers had a good track record on Game Boy where most of their games would see a release, but Astérix & Obélix would be their only effort on the SNES. It's a rather long game with 27 levels and 16 mini-games of many kinds, though most of them rely on the same mechanics used in-game. The progress of the game is what had been established with the majority of the earlier Astérix games, a voyage through many countries with different environmental hazards appropriate for its climate. The game allows for 2 players simultaneously, a first for a console Astérix and a sorely missed feature since the arcade game. The only major difference between them is the size and speed of their movement and attacks, but none of them have any individual skills. Many refer to this game as a port of the arcade game but other than co-op gameplay it bears little resemblance and do not have any connection outside of being of the same license. Sadly, despite offering a real 2 player mode and some impressive graphics for SNES, it's a quite bumpy ride getting to Rome. The controls have some delay to them, which makes the fighting tedious, and it continues the strange tradition of making the heroes uppercut straight up, limiting your reach significantly. Worse yet is that the majority of enemies you meet can attack you from a distance while you have to be right by the side of them, leading you to take first damage most of the time. Obélix also controls so slowly that despite being the default choice, there very little reason to play as him.
Items and points are scattered around the stages in true platforming fashion. You can pick up stars for points, and depending of your choice of character, you can also obtain a magic potion/roasted boar for temporary star power. What sets this game apart from the others is the high number of bonus stages you will encounter. After almost every other level or so, there will be some kind of bonus stage such as playing rugby or running in the Olympic games. While it offers a much needed breather from the standard action found in the game, they all base themselves on the same mechanics you already use on the normal stages for the most part. A few of them require some button mashing and other styles of control, but for the most part it's all about jumping and punching which makes it more of the same. It's not horribly executed, and to its credit most these stages work well, but they just don't offer enough to keep the game from feeling a bit redundant if you've already played any other platformer.
The Game Boy version also offers the most interesting challenge and gameplay out of all the versions released of Astérix & Obélix. While there was a PC port released, it merely increased the resolution while being a straight port of the SNES game. The Game Boy game is completely different. As mentioned, the packaging refers to this game under the SNES title, but once you boot up the game it will only read Obélix. You can choose to control Astérix, but he's not the intended hero of this title. This was actually the lead version developed with SNES following, though depending on where you lived, it was released later than the SNES version. The SNES version does feel a bit rushed, and it might be because the decision to make a 16-bit version was made a bit late in development, though at this point it's only an educated guess. The Game Boy game feels much more polished and features some fluid controls, great graphics and another excellent soundtrack by Gonzales who clearly pushed a lot more out of the Game Boy than he did with the SNES. While the story and levels are the same, the layouts are completely different and only share aesthetic similarities. A number of the bonus stages are included too, though they are fewer and further apart. It was also one of the Game Boy games that seriously benefited from the Super Game Boy as it would give you a nice banner and make the stage objects more distinguishable. The game would also see a re-release in 1999 on the Game Boy Color, while the SNES version would be released on the Game Boy Advance as part of the 2-pack Astérix & Obélix Bash Them All. The GBA version has brighter colors and is made easier as every Roman now only takes one hit to dispose of, while the rest of the game remains the same as its SNES parent. This game would also feature the the box trade-in promotion at Parc Astérix.
Astérix strangely always had a nature of jumping back and forth to different developers, which always resulted in semi-sequels to different games which all had quite big gaps in quality. Core had their chance earlier in 1991, and in 1995 they would yet again try to slap some sense in those pesky Romans.
Astérix and the Power of Gods would follow the same formula that the other games had mostly been following. Astérix and Obélix are sent out to retrieve the shield that is used to hold up Abraracourcix the village chief. The search takes them through all the corners of the Roman Empire. This basic storyline is taken from the book Le bouclier Arverne (Astérix and the Chieftain's Shield) and the opening cinema actually uses pictures taken directly from the book, which all look very nice obviously. However after the opening cinema, the game follows no strict storyline from any of the books, rather each level representing different adventures. This is all standard stuff by now in the Astérix video game franchise, unfortunately. There is an over world map this time and levels must actually be in a certain order as they often impact each other. You can enter and visit all levels, but some cannot be properly explored until a certain event has been triggered, ala Bionic Commando on NES. An example is that when you reach the end of the Gaul Forest, you fire a catapult with a fire stone inside. This stone travels over to one of the Roman camps and sets it on fire so that you can walk in beyond the gates. 041b061a72